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Monthly Archives: April 2016

End of Q1 catch-up with Klaas

How is it already April?! Taking a quick break from a year that has gone crazily fast, our CEO Klaas took the time to chat about the year so far, plus what lies ahead for the flaregames team. With three launches scheduled for the coming months, it’s certainly going to be an exciting time…

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1. How has 2016 been so far for flaregames?

An awesome year so far, we currently have several games in soft launch including Olympus Rising, developed by our Keen Flare studio and which we will release in early May. All have the unparalleled top quality we at flaregames seek, including smoothness of interaction, graphical quality and general fun they bring to the player. Secondly, the numbers in the game are looking great – we are seeing players stay in the games, interacting with the features and recommending the experience to their friends. These are just a few reasons why we are super optimistic about the coming months.

2. How has the reaction to Dawn of Steel been following its release on Android/Windows platforms?
We are delighted with how it’s been received. We got a lot of love from the platforms, who supported us with big features and this led to a lot of users! Securing close to one million in one week is an impressive result and testament to the great work that our team put in together with Superweapon to deliver such high quality.

3. What lies on the horizon for Q2 in terms of game launches?
We want to launch Olympus Rising, Nonstop Knight and Fieldrunners in the first half of this year, perhaps with some overlap into July. When all three hit the market this will be very interesting to see them out in the wild and watch how players across the world interact with them.

4. Having announced Nonstop Knight in February, what other publishing deals are being lined up at present?
We are in a great situation that a lot of developers want to work with us. There is a natural synergy between what a great developer can do and what we can contribute, helping them become more successful with their game and creating something better than what they can achieve on their own. That’s a clear value we have proven on several occasions now and our reputation precedes us. We have great pitches, prototypes and games to consider in our upcoming portfolio for 2017/2018 and are already talking to a lot of developers. Great games, great developers… we’re already excited for what lies in store.

5. What are some of the most dominant industry trends you’ve already noticed emerging in the early part of this year?
There are two to mention, both of them driven by Supercell to a certain extent, plus Vainglory on the other hand. Both are moving towards establishing “e-sports capable” franchises on mobile devices. There is nothing like a League of Legends or World of Tanks style experience yet, but Vainglory is off to a great start and is obviously a great game. Clash Royale, with replay sharing and viewing the strategies of other players, is also going in that direction. It’s great how the game is sharing the knowledge, skills and expertise of players, which is definitely a predominant trend. Another trend we are seeing, again set by Clash Royale and which we already see in a lot of the game pitches we receive, is an emphasis on synchronous multiplayer. Especially in the past there has been a lot of focus on asynchronous multiplayer, but with this recent shift it’ll be interesting to see where that drives the market.

© flaregames, 2017