flaregames, a German mobile publisher and developer, announced today that it has entered into a publishing partnership with Brainz, a Colombia-based mobile games developer that specializes in creating ambitious mid-core games with a strong narrative focus. The first collaboration between Brainz and flaregames is an as yet unannounced strategy RPG with innovative crafting mechanics at its core, set for release on all major mobile platforms in 2016.
This new agreement is part of a larger initiative by flaregames to build an impressive publishing portfolio of high-quality mobile games. Recently the company announced similar agreements with Subatomic Studios for the co-development of a new Fieldrunners game, and Limbic, who are working with flaregames on Zombie Gunship, Inc. Last year, flaregames published Agents of Storm from renowned Finnish studio Remedy and in a few weeks Superweapon, an LA-based studio of industry veterans, is set to release their first game, the RTS Dawn of Steel, under the flaregames brand.
Alejandro Gonzalez, co-founder and CEO of Brainz, comments: “We like the no-nonsense approach of flaregames. They are very straightforward, very open and utterly professional. It is easy to understand why they collected so many great developers in so short a time: They love games as much as we do and they understand development as well as we do.”
Klaas Kersting, founder and CEO of flaregames, says: “Our move into publishing has rewarded us with a growing number of new friends in the business. Brainz is the latest pearl in our chain of brilliant partner studios from all over the world. We love their down-to-earth, hands-on attitude, their technical prowess and their glowing enthusiasm.”
High-profile mobile game by flaregames and Superweapon has entered final phase of development
Flaregames, a leading international developer and publisher of F2P mobile games, today announced thatDawn of Steel, a deeply tactical strategy game for iOS devices, launches in late August 2015 in Western markets. The game is currently under development at Superweapon, Los Angeles, a young studio formed by veteran game developers who worked on prestigious strategy game franchises like Command & Conquer, Empires & Allies, Company of Heroes, and The Lord of the Rings.
Dawn of Steel aims to capture the essence of the real-time strategy genre for mobile devices: Players assemble squads of gigantic piloted battle walkers, called Rigs, and direct them on an assault of enemy fortifications. Success depends on tactical prowess, quick decision-making, and precise movement. This is assisted by the intuitive direct-touch control scheme that lets the player feel the mechanized power he’s controlling. To defend against these mighty armored behemoths, dealing destruction with surgical precision, is no easy feat: Players have to use cunning, strategic foresight and, again, tactical thinking, as base-building in Dawn of Steel is more than just unlocking and placing buildings. Commanders get to utilize stationary weaponry, which must be arranged carefully to maximise damage with overlapping lines of sight, and can launch automated counter-attacks through the use of unit-spawning buildings. They must align buildings within the effects of auxiliary installations to maximize their defensive potential, and this makes for base-building that is unmatched in tactical depth.
On the lush surface of the planet Leviathan, corporate armies battle for control of Plasma, the most precious resource of all. And on this very battlefield, the fate of Earth will be determined.
Amer Ajami, President of Superweapon, says: “We aim to create a stunning mobile experience and are making some crucial last-minute tweaks during these last few weeks until our launch in August. The game has been in beta for quite some time, and thousands of enthusiastic players have been giving us valuable feedback, which we’ve been using to make the game better with every release. We’re convinced that both newcomers and hardcore strategy players will love Dawn of Steel and its unique style of play.”
Mobile publisher and developer flaregames signs publishing partnership with high-profile mobile game studio, Limbic, to bring a new mobile game to the beloved Zombie Gunship franchise
Karlsruhe (Germany) / San Francisco (USA), June 19, 2015- Mobile games publisher flaregames today announced the signing of a publishing deal with prominent mobile game development studio Limbic for the next installment in Limbic’s popular Zombie Gunship franchise. Limbic and flaregames aim to recreate this success when the new title, tentatively named Zombie Gunship, Inc., launches globally in 2016.
San Francisco-based Limbic has over 36 million players. Among its hits, Zombie Gunship, launched in 2011, maintained the #1 Top Grossing chart position for several weeks after its launch. Limbic’s Co-Founder and CEO, Arash Keshmirian: “We’ve decided to move towards a free-to-play approach with the new game, and are confident that, teamed up with flaregames, we can bring immersive, compelling and beautiful player experiences to larger audiences.”
Zombie Gunship, Inc. has been in development since January. Limbic is focusing on continuing to bring the immersive, console-style gameplay of the original to fans, and using Limbic’s proprietary 3D engine to provide next-generation visuals far ahead of current mobile games on the market.
Limbic’s Keshmirian: “I’m really excited to be working with CEO Klaas Kersting and his incredible team in Karlsruhe. They have a wealth of knowledge in building large-scale server-based online mobile free-to-play games, and have the organizational strength to help us succeed on such an ambitious project. Above all, I’ve really enjoyed the positive attitude at all of flaregames, and it starts with Klaas, a driven-but-humble founder, with the distinguishing quality of actually being a serious gamer.”
Klaas Kersting, CEO and founder of flaregames, added: “I truly am a fan of the first Zombie Gunship game and am greatly honored to be able to help create the sequel I (and millions of gamers) have been waiting for. Co-developing Zombie Gunship, Inc. with the talented and focused teams of Limbic is a personal dream come true – and adds another gem to our already shining line-up!”
Limbic is growing its team as it ramps up development, including the hiring of veteran visual effects developer Eric Froemling, well known for award-winning work at Pixar, and as the creator of the hit Android title BombSquad. “I couldn’t think of a better person to head up the visual effects for Zombie Gunship, Inc,” remarked Keshmirian. Also joining the team are veteran artists Erling Saevarsson and Jeff Miller, both formerly of CCP Games. Limbic is still looking to add more engineering talent to its roster.
For flaregames, this new agreement is part of a larger initiative to build an impressive publishing portfolio of top-tier mobile games. Recently the company announced partnerships with high-profile game developers such as Subatomic Studios, Superweapon and Remedy.