Long awaited first game of Superweapon, a new outfit comprised of EA and Zynga veterans, has been released worldwide for iPhones and iPads
Karlsruhe / San Francisco – September 24th, 2015 | flaregames, a leading international developer and publisher of F2P mobile games, announced today that DawnofSteel has been published to App Stores worldwide. The game is free to play and available localized in 17 languages. DawnofSteel is a modern mobile RTS built around direct intuitive controls enabling a wide array of tactical options and favoring player skill. This applies both to controlling squads of giant mechanized walkers and to creating clever base layouts to thwart enemy assaults.
The game is developed by LA-based Superweapon, a small team of game devs whose collective experience includes work on the Command & Conquer, Company of Heroes, The Lord of the Rings, Crysis, and Empires & Allies franchises. For DawnofSteel the studio partnered with flaregames, a German developer and publisher best known for the Royal Revolt series.
“We have put great efforts in finding and choosing the best studios in the industry to partner with,” said Klaas Kersting, CEO and founder of flaregames. “Now we’re seeing our quality-based approach come to fruition: Superweapon’s DawnofSteel has all we are looking for in a game: stunning visuals, intuitive controls, a fresh setting and compelling gameplay.”
flaregames, a German mobile publisher and developer, announced today that it has entered into a publishing partnership with Brainz, a Colombia-based mobile games developer that specializes in creating ambitious mid-core games with a strong narrative focus. The first collaboration between Brainz and flaregames is an as yet unannounced strategy RPG with innovative crafting mechanics at its core, set for release on all major mobile platforms in 2016.
This new agreement is part of a larger initiative by flaregames to build an impressive publishing portfolio of high-quality mobile games. Recently the company announced similar agreements with Subatomic Studios for the co-development of a new Fieldrunners game, and Limbic, who are working with flaregames on Zombie Gunship, Inc. Last year, flaregames published Agents of Storm from renowned Finnish studio Remedy and in a few weeks Superweapon, an LA-based studio of industry veterans, is set to release their first game, the RTS Dawn of Steel, under the flaregames brand.
Alejandro Gonzalez, co-founder and CEO of Brainz, comments: “We like the no-nonsense approach of flaregames. They are very straightforward, very open and utterly professional. It is easy to understand why they collected so many great developers in so short a time: They love games as much as we do and they understand development as well as we do.”
Klaas Kersting, founder and CEO of flaregames, says: “Our move into publishing has rewarded us with a growing number of new friends in the business. Brainz is the latest pearl in our chain of brilliant partner studios from all over the world. We love their down-to-earth, hands-on attitude, their technical prowess and their glowing enthusiasm.”
High-profile mobile game by flaregames and Superweapon has entered final phase of development
Flaregames, a leading international developer and publisher of F2P mobile games, today announced that Dawn of Steel, a deeply tactical strategy game for iOS devices, launches in late September 2015 in Western markets. The game is currently under development at Superweapon, Los Angeles, a young studio formed by veteran game developers who worked on prestigious strategy game franchises like Command & Conquer, Empires & Allies, Company of Heroes, and The Lord of the Rings.
Dawn of Steel aims to capture the essence of the real-time strategy genre for mobile devices: Players assemble squads of gigantic piloted battle walkers, called Rigs, and direct them on an assault of enemy fortifications. Success depends on tactical prowess, quick decision-making, and precise movement. This is assisted by the intuitive direct-touch control scheme that lets the player feel the mechanized power he’s controlling. To defend against these mighty armored behemoths, dealing destruction with surgical precision, is no easy feat: Players have to use cunning, strategic foresight and, again, tactical thinking, as base-building in Dawn of Steel is more than just unlocking and placing buildings. Commanders get to utilize stationary weaponry, which must be arranged carefully to maximise damage with overlapping lines of sight, and can launch automated counter-attacks through the use of unit-spawning buildings. They must align buildings within the effects of auxiliary installations to maximize their defensive potential, and this makes for base-building that is unmatched in tactical depth.
On the lush surface of the planet Leviathan, corporate armies battle for control of Plasma, the most precious resource of all. And on this very battlefield, the fate of Earth will be determined.
Amer Ajami, President of Superweapon, says: “We aim to create a stunning mobile experience and are making some crucial last-minute tweaks during these last few weeks until our launch in September. The game has been in beta for quite some time, and thousands of enthusiastic players have been giving us valuable feedback, which we’ve been using to make the game better with every release. We’re convinced that both newcomers and hardcore strategy players will love Dawn of Steel and its unique style of play.”