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International flair

Picture Book Report illustration 2: You'll need to have this fish in your earPete, our esteemed Loca Manager, did an internal survey to see which languages are spoken by flare employees.

These are the results:

The flaregames team comprises 18 nationalities, speaks three distinct native forms of English, a few local German dialect and a total of some 21 languages. (Not including Texan.) We also have colleagues with Belarusian, Polish, Russian, Ukrainian and Taiwanese roots, amongst others. And a handful of complaining Canadians.

Argentinian, Bulgarian, British, Canadian, Croatian, Danish, Finnish, French, Galician , German, Hungarian, Indian, Israeli, Italian, Kazakh, Romanian, Scottish, Spanish, Texan, US American

Bulgarian, Croatian, Cantonse Danish, English (US, Canadian, British), French, Finnish, Galician, German (includes Swabian, Bavarian and other dialects), Hebrew, Hindi, Hungarian, Italian, Kannada, Mandarin, Portuguese, Romanian, Russian, Spanish (includes Argentinian and other dialects), Telugu

Would you like to become a part of flare’s international company culture? Check out our job offers.

A Letter from the CEO

Dear friends,

the year is nearly done. This is a time for rest, a time for reflection.

In game development, we are all about proving things: With concept art, we aim to prove that a certain style might be fitting. With a game prototype we aim to prove the game can be fun. This goes on and on, we’re proving that we can find our target audience, that we can scale the audience with marketing et cetera.

Royal Revolt 2, released early in 2014, was a most important milestone for the whole company. It fell to this game to prove that flaregames was able to deliver exactly what it was built to deliver: a globally successful F2P multiplayer game. Our earlier games did okay, received good reviews even, but they couldn’t do what Royal Revolt 2 did: support the whole company, enable the development of high budget games, put us on the map of mobile gaming.

Royal Revolt 2 helped us shift up a gear as a company, helped us secure the next round of funding, helped us kickstart our transformation from a self-publishing developer to a self-developing publisher.

And we’re still building up steam: About 50 percent of the money we spent in 2014 went into development of games to be published in 2015. We have increased our revenue by 350 percent in 2014 and are aiming for at least 350 percent growth in 2015. We aim to publish at least half a dozen high profile games next year, half of them developed by our Frankfurt and Karlsruhe studios.

The best is yet to come, my friends.

Merry Christmas and a happy new year,

Klaas Kersting
CEO & founder of flaregames

The Class of 2014


As you surely know, Apples App Store team, diligently working to present their millions of users with the best games and apps each week, creates a list of the best of the best each year. This list differs slightly from country to country and platform to platform. Overall, the wonderful puzzler Threes was honored as the best game of 2014:

We congratulate Asher Vollmer and his team at Sirvo. Great work, boys! We had a serious lapse in productivity in February as everybody was “three’ing”.

Here’s the complete list:

And flaregames was honored, too: Our game Royal Revolt 2 made list of “other great games” in more than 30 countries, most of the time on both iPad and iPhone. This puts us among the best 25 iOS game developers of the year. And makes us very proud, of course. Let’s shout out our joy:

news_steve 2
The game was developed by our great Frankfurt team, Keen Flare. And it would not have had such impact without the help of our great community of Royal-Revolt-Fans on Facebook (430.000 strong by the time of us writing this) and elsewhere. And without our friends and partners everywhere.

Many thanks to everyone involved!

© flaregames, 2015